Elevator
Est. May 3, 1997
Rules
Glossary
Appendix
Creators
For 2 or more players
Elevator was invented on a bus trip from Los Alamitos, CA to National City, CA. The actual city where invention occurred is thus unknown.
Elevator is played with a standard deck of cards, preferrably including jokers.
Please read all rules thoroughly to fully understand how to play Elevator. :)
Enjoy!
Each player is dealt 5 cards to begin
with. One deck is suitable for up to 4 players. An
additional deck should be added for each additional 4 players.
The deck is placed face down and the top card is
turned over and placed face up alongside deck (See illustration).
Players cut the deck
* for high card (highest=joker,
2nd=ace, 3rd=king, etc.)
The player who draws the highest card shall then
decide who goes first and play shall continue in either clockwise
or counterclockwise direction. The person who goes first
shall decide the direction of play.
On one's turn, a player may play acsending,
decsending, or equal to the card value. Example: If a 10 is in
play, the player may put down J,Q,K,A...... OR 9,8,7,6... OR 10,10....
You may only go in one direction per turn, and may not switch
directions in the middle of a turn.
At the end of a turn, if a player has put down
cards, s/he must tap on the playing surface to indicate that the
turn is completed. If a player is unable to play any cards, s/he
must take 2 cards from the deck, and need not tap. If a player is
able to play but does not wish to, s/he must play at least 1 of
the playable cards. People who are musically inclined may
tap multiple times, in rhythm at the end of their turn. If,
however, the person does not keep good rhythm while tapping
multiple times, all other players may tap as hard as they like on
the rythmically challenged person's forehead.
The usage of jokers is dissimilar to most card games.
Jokers can be played optionally between kings and queens.
This is because the value of 10 would be 10, Jack=11, Queen=12,
and Joker= the infamous 13th floor, at which some elevators stop
and some do not. Therefore you may play JQKA AKQJ
JQjokKA AKjokQJ etc.
If every player was not able to play any card, the
intital player who drew must yell, "Stop!", and then
proceed to turn the face up cards face down and re-distribute the
played cards in a specified manner, similar to cutting the deck.
(visual coming soon) To cut the deck: Take the part of the
deck currently in play, and put it aside. Cut the draw deck
into two piles. Put the deck in play face down on top of
the part of the draw deck that was on the top. Then put the
part of the draw deck that was on the bottom on top of the rest
of the deck. Flip over the top card as seen in Rule 2
and resume play.
If a player plays 5 cards consectutively in one
turn, all other players must draw 1 card. If a player plays 5
cards of the same suit consecutively in one turn, all other
players must draw 2 cards. If a player plays 13 cards of the same
suit consecutively in one turn, this player must get a life.
If one or more players play cards, in a row, from
Ace to King without fluctuating, the player may call "Penthouse"
in which all other players must draw 2 cards. Ex: "player A
plays: A,2,3,4. B plays 5,6,7. C plays 8,9,10,J. A plays Q,K. A
calls penthouse and B and C must draw 2 cards." Reverse the
operation to call "Basement" with the same rules. If a
Joker was played within the basement or penthouse run, the player
may call "Super Penthouse" or "Super Basement."
In that case, the other players must draw 5 cards instead of 2.

Any player who knocks another player unconscious
shall be assessed a 10CP. However, for each hour that the
unconscious player holds up the game, he shall be assessed a 2CP.
If he is unconscious for 12 hours, he shall be declared winner of
the game.

If a player says more than 3 consecutive "Ooh"s
or "Oh"s, another player may call "Monkey."
At this point, the Ooher must eat a banana in 30 second or less.
If he fails to do so, he must take a 2CP. If no banana is
available or other circumstances arise, he shall simply take a 2CP.
All players must chip
in for the cost of the penalty banana ( 11
), unless one volunteers to donate it.
If a player calls
"Uno" when he has one card left, another player may
call "Cinco" in which case the first player takes a 4CP,
so that he ends up with 5 cards.
All commands and
phrases may be spoken in English, German, French, Spanish,
Hebrew, Pig Latin, Sign Language, or Ebonics. Any other
language spoken will result in a 2CP per offense. Adding
another language requires clearance by both of the game's creators
.
Failure to correctly
cut the cards during a "
Stop " will
result in a 2CP.
If a player Stop
s the elevator twice in a row, another player may say
"Don't hold the door," in which case the stopper must
draw a card. This must be yelled while the player is
cutting the deck, before the play card is flipped over.
However, if the caller fails to say it rudely and obnoxiously, he
must also draw a card.
If any betting occurs,
a 10% tax shall be paid to the Creators
of elevator.
If time does not allow
the game to finish: Divide the deck so that each player has
about the same number of cards. Each person, in turn, plays
a card. No Taps
are required. When 2 of the same cards are
played in a row, the first player who slaps the pile wins the
game.
A false Stop
results in a 3CP.
If a
player uses a word of which the meaning is unknown to another
player, he must give them a detailed explanation of the meaning
of the word, or take a 3CP. If he draws a picture, it is
only a 1CP.
If
anyone plays a card before the previous player Draws
/ Taps
, he shall be given a 3CP, and may be ridiculed
without reason by the other players.

Any
player who offends another player's "Mama" is subject
to a 3CP.

Any
player who asks another player if he has a certain card must
"Go Fish" if told to do so. He fishes until he
has either fished 5 cards or until he picks up the card he was
looking for.

Any
player who plays more of the same card than should be in the deck
(ex: if 1 deck, then 5 Aces) in one turn shall collect cards from
each player until all other players have no more than 2 cards.
If after the collection he has less than 20 cards he shall draw
until he does.

Any
player who finds it clever to play "54 Pickup*" while
either cutting
to see who goes first or while stop
ping may be called "You Pick 'em Up!" by
another player. In that case, he picks up all cards that
landed face up and puts them into his hand.
*If the deck he cuts has less than 54 cards, the same rule
applies.

Rule 25
also applies for "Smoke Smoke Fire"

Any
player who does not know how to play 54 pickup
or Smoke
Smoke Fire shall be taught how
by any player who wishes to teach him.

If
any player is killed during the game, his cards are given to the
murderer. The deceased is declared winner of the game, and
the rest of the players play for second place. If it is a 2
player game, the murderer automatically loses.

If a
player uses a piece of heavy machinery (ex: steamroller) to
remove another player from the playing area, he must draw 5 cards
and apologize. If he was winning before the offense, he
must draw 2 more cards. If he damages the table, he must
buy a new one. If he damages any card, see Rule 31
. If the exhaust from the machinery causes a
player to cough the offender must draw 1 card per cough. If
vomit, then 2. If lung cancer, then 5 per person. If
a person is killed in the process, see Rule 28
.
Rule 29
is not the longest rule.
Any
player who damages any card of a deck during the game must buy a
new deck.

Quoting from a TV show, movie, etc. is allowed. However, if
it can be proven that it is a misquote, the offender takes a 2CP.

If a
player uses nuclear armaments against another player, he is
assessed a 5CP. If the cards are vaporized, see Rule 31
. If any Goodlisted
items are damaged or vaporized, it is a 3CP each.
If any Badlisted
items are vaporized, the player may give one card to
each player and will be praised with a free lunch at the
restaurant of his choice, compliments of the other players in the
Elevator Group. If any other players are vaporized, see Rule 28
. If the table is vaporized, the offender must
buy a new table. If any player discovers any added
appendages on his body caused by nuclear radiation, see Rule 35
.

This
is Rule number 34.

If a
player grows any extra appendages on his body because of an
occurrence during elevator, the offender shall collect 2 cards
from the deck and 1 from the affected player per appendage.
If it is an eye in the back of the person's head, the offender
shall collect 20% of all money which the affected player collects
from "Unsolved Mysteries" or any shows of the like.

Any
non- creator
who merchandises "Elevator" without
permission shall pay 75% of SALES or 80% of PROFITS (whichever is more)
to the creators
. Or else be subject to legal prosecution due to breach of copyright (or is that implied?)

Any
player who delays the game by doing homework will be fined a 1CP
per SECOND that he holds up the game.

Any
player who activates the fire sprinklers, therefore damaging the
deck, shall purchase 2 NEW DECKS for the group.

If a
player plays 5 consecutive cards in 1 turn, all opponents must
collect 1 card. If he plays 5 consecutive cards of the same
suit, opponents take 2 cards. If he plays a "Royal
Flush" all opponents take 3 cards. If he has figured
out a way to play 13 consecutive cards, the card player is
required to get a life. If all 13 of the same suit, all
other players must take their turns beating sense into you.
Only in this case are players exempted from Rule 10
.
Upon
completion of a turn, you are to tap once. People who can
keep a beat may tap multiple times. If a player taps
multiple times and can not keep a beat, all opponents may tap
once on the offender's forehead as hard as they like, but only
with their bare hands.
Any
player who so much as suggests playing elevator on an escalator
shall be given two cards by each player.

Any
player who tries to ascertain the meaning of life, the universe,
or everything while playing Elevator shall be told to hitchhike
across the galaxy.

If
Elevator is played in an elevator, additional rules are as
follows: Draw 1 card per card stepped on by elevator users.
Penalty goes to cardholder. If the drawpile is stepped on,
all players draw one card each. For each complaint, the
moron whose bright idea it was to play on an elevator draws 3
cards.

When
playing with a person who controls your grades, salary, food,
life, freedom, or transportation, you may collect up to 3 cards
from them for no reason in particular.

Any
player who must delay the game for usage of the facilities must
call "Potty Emergency." He is given 2 minutes (plus
travel time) and is given 1 card for each minute he delays
thereafter. See Rule
56 .

Anyone who quotes
Badlisted items
without mockery or sarcasm shall be assessed a 5CP.

Any
player who calls "BS" shall be assessed a 1CP for each
card the player whose turn it is at the time plays and or draws,
including all penalties.

If a
player purposely inflicts penalties on himself to make another
player angry through
Rule 47 shall be
allowed to go about his business.

Anyone
who bags on _____ is assessed a _____. Goodlisted
Items/3CP; Badlisted Items/Praise from the group; A
large person standing adjacent to the player/Black eye.
The
meaning of life can be found in a mixture of Quiche, Elevator
Cards, Useful Internet Sites, the inner workings of an accordion,
the harmonic mixture of bassoons with bagpipes with motor
scooters, the mechanism that makes a toaster go bzzejrkjeoiq when
you put a piece of toast right back in, the reason for doggie
smell, Monosodium Triphosphate, Quantum Singularities, Don
Knotts, a cricket that you can find by its sound only, a washing
machine that jumps, a mint condition 57 Mustang, the science
behind Crystallic Fusion, my car keys, and the battery cover for
my portable stereo. Unfortunately, we are still unable to
attain the last two items, and therefore, may never discover the
meaning of life.
Any
player who creates a TI--(TI82, TI85, etc) game of Elevator that
moves too slow and/or does not include ALL rules is fined a 3CP
for each game of Elevator he plays until he deletes his copy of
it and all copies he has distributed.

Any
player who initiates a global thermonuclear war during a game of
Elevator is assessed a 1CP per building damaged in the USA, plus
a 1CP per minute of delay, and a 1CP for every 10 decibels over
100 heard in the playing area. Also, see Rule 33
, exempting first sentence unless war was initiated
during another player, and also see Rule 35
.

Any
player who spills radioactive waste in the playing area which
causes extra appendage growth, please see Rule 35
.

To
the best of our knowledge, the FBI has never investigated the
copying of video tapes.

Any
player who declares his love for any of the following: Badlist
ed items, AOL's busy signals or lack thereof, the
"MCI SMILEY" [ : - ) ], "Floodgate," SPAM (ads
or junkmail) shall automatically win a free trip to the mental
institution of his choice. See Rule 56
.

Exceptions can be made on rare occasions to some rules with the
approval of the
creators .

A
monetary donation greatly increases the chances of the success of
Rule 56
.

If
the execution of any rule is not permitted by law or other
predominating rule in the area of play, please notify the creators
immediately so changes and/or exceptions can be made.

Any
player who delays the game to prepare or send a donation to the creators
will be assessed no penalty, no matter what the
situation.
If a
frustrated player pulls out a gun and shoots another player
during the game, he must draw 3 cards per bullet fired. If
the player shot at is wearing a bullet-proof vest, the shooter is
only obligated to draw 1 card per shot. Also See: 10
, 28
.
If any
bodily fluid (except sweat) comes in contact with any of the
cards, the offender must pay for a new deck of cards, whether or
not the card was actually permanently damaged.

Any
player who calls "Speed" instead of "Ground Floor"
shall allow all other players to ridicule him for a maximum of 5
minutes, as well as take one card from each of them.

63 is
the number that I (Alex) most commonly choose when picking a
number from 1 to 100. I also pick 2 and 47

Any
player who smokes while playing shall collect 1 card from each
player, every time he breathes out smoke. He also collects
1 card from each player that coughs, per cough.

If a
player decapitates another player, he takes the cards of the
decapitated player. Also see rules 10
and
28 . If the
decapitated player bleeds, see
61 .

Did
you know that many people do not like this number?

If a
player punches another player, who then gets a black eye or bloody nose
, he shall draw 3 cards for lack of creativity.

If
you pick a number from 1 to 10, multiply it by 9, add the digits
together, subtract 5, get the letter that corresponds with that
number, pick a state of the USA that starts with that letter,
pick an animal (more than 5 letters long) that starts with the 2nd
letter of the state, and choose a one word color that starts with
the 2nd letter of the animal, you will be confused. After
all, it would be strange to see a Lavender Elephant in Delaware.

You
Pervert.
Any
player who analyzes mathematical probabilities in Elevator shall
be given a 5CP.
Players are free to make any sound effects they wish on their own
turn. However, if during someone else's turn, a player says
"Ding," trying to add to the authenticity of an "Elevator,"
he shall be squished between 2 people. After all, we should
follow through in making Elevator as realistic as possible, since
that is what the person wants. However, use caution, or you
will need to refer to rule
10 .

Any
ravenous player who consumes a deck, card, or portion thereof, he shall be
referred to Rule 31. If the offending player
is rich, he
shall purchase a "Gold Edition" deck for the group at
the amazingly low price of $499.99

Any
player who gives another player a paper cut must either: a)wash
it, clean it, kiss it, and put a band-aid on it. OR b)take a 2CP.

In
close games, some people might prefer 73
a.

Any
player who incorrectly does the
cup game with the
deck during a Stop
shall take a 3CP and learn to do it correctly.

Any
player who rips another player's hair out must purchase a good
wig/toupee for the other player.

If
the offended player in
76 refuses to wear
the wig because he is male and it is a ladies' wig or vice versa,
or because it is composed of a color not found in nature, the
player who purchased the wig is required to buy the other player
one to his liking, and wear the wig throughout the remainder of
the game.

Any
player who finds it clever to turn off the "elevator lights"
shall be fined 3 cards, plus 1 card for every minute that passes
before they are turned back on. It is permissible for other
players to try to keep the offender from turning the lights back
on, but be cautious of rule
10 .

The
secret to winning Elevator can be easily obtained by sending US$999.99
to the creators
.
If
aliens from another galaxy abduct you during a game of elevator,
which causes damage to the deck, they must pay with whatever
means necessary for a new deck of cards, as soon as the return
trip to Earth is made. If they ever play elevator, they
shall receive a 5CP per game before the new deck is bought.
If they are from any planet in the solar system of earth, it will
only be a 3CP because we favor locals.
If any
player rips an Elevator card in half during a game, he shall buy
a new deck of cards for the group and allow himself to be slapped
upside the head by another player of his choice. If he did not completely
rip it in half, only Rule 31 applies. Also see
Rule 88.

If
any player devises a way to build a realistic-looking scale model
of an elevator with a deck of cards, other players should
volunteer to take a card or two from his hand in appreciation for
this work of art. However, if he: a)uses glue; b)folds a
card, or c)tears a card in the process, he shall
purchase a new deck and COLLECT a card or two from each player.

If
any player recites decimals of pi, he shall give away one card to
the pile for every 100 decimals he recites, until he stops or has
2 cards left. However, as soon as he is finished, he shall be
ejected from the game and required to get a life.
![]()
Win the game by ridding yourself of all your
Elevator cards. When you have reached your last card and can play
it, shout "Ground Floor," while simultaneously placing
that card face down on top of the last played card. Ground floor
may be called as part of a set of cards (It doesn't need to be
the sole purpose of a turn, though it can be).

size=4>
No player is allowed to point out that Rule 40 is
simply a redundant repetition of Rule 5.

No player is allowed
to point out that the phrase "redundant repetition" is, in and of itself, redundant.

When a player calls
"ground floor," he does so by placing the last card upside-down, per
Rule 84. As elevator is a game of trust, other players are assumed to trust that the
player really did play the card he claimed to. In tournament games of elevator, players
may challenge the validity of the upside-down card. In such cases, a challenge is announced
by shouting "BS!" and the card flipped right-side-up. If the card was legitimately played, the challenger
not only loses the current game, but the next game as well, for not trusting his fellow player. If it was illegitimate,
the offender shall lose the current game and the tournament proceeds as usual.
In non-tournament play, the same challenge may be made. In this case, if the card was
legitimately played, the challenger must pay the winner $5 (subject to
Rule 17 fees). If it was illegitimately played, the offender loses the game. Only in
this case is a player exempt from Rule 47

If a player rips
a card in a perfect iscosoles triange, rule 31 still applies, but he may give
away 3 cards to any player. If the triangle is not a perfect iscosoles, the
player will collect 3 cards from EACH player.
Players may request to verify the validity of the isosceles triangle with
a vernier caliper. (See Rule 89)

If situations
require, and nobody had the foresight to have a vernier caliper on hand,
the ripped card that is now a triangle shall be ruled a perfect isosceles.

Anyone who
sings the Los Alamitos High School fight song correctly may give away 2 cards.
If the player sings it incorrectly, and/or out of key, he must draw 2 cards.

Anyone who sings
the LAHS fight song more than once per game shall be assessed a 4 card penalty
per chorus for causing memories of the dreadful pep rallies.

Anyone who sings
the Los Alamitos High School Alma Mater incurs a 3CP, and also must be cautious
of boring people to death, in which case Rule 10
applies.

In order to keep the game in modern times, the creators (
or the creators' descendants, or those who otherwise inherit the rights to Elevator)
reserve the right to publish new Goodlists and
Badlists. When this is done, all players of Elevator MUST switch over to the
new list.


Any
player who has read this far into the rules is entitled to a
bonus in the game. For specific card value, see rule 34
.
Where are rules 94-99? Elevator is still in development! It is also quite likely that the rules will go past 100.
Glossary:
CP=Card Penalty (3CP=3 Card Penalty)
Appendix
The reader should make note of the
date of inception and the last date of revision when examining the following...
Goodlisted Items:
Animaniacs
Forrest Gump
Airplane
Oldies Music
Marching Bands
Mark Twain
O. Henry
Douglas Adams
Sesame Street
The Simpsons
Mr. Rogers
Comedy Central
CSU Long Beach
UC Davis
Los Alamitos HS
Badlisted Items:
Barney
Power Rangers and all derivatives
Pauly Shore
the Olsen Twins
John Steinbeck
Jack London
Techno
Rap
Enya
Bad Movie Sequels
Real Estate Developers
Boy Bands, with the exception of the Party Posse
Fox Family Channel
Esperanza HS
Loyola HS
For Usage of Goodlisted/Badlisted Items, see
Rules: 33
46
49
55
Free counters provided by Honesty.com
.